Friday, December 23, 2011

Into The New World

I want to tell you, even though the sad times have already past
Close your eyes and feel, how you affect my mind, how you attract my gaze.

Don't wait for a miracle, there's a rough road in front of us
with obstacles and future that can't be known, yet I won't change, I can't give up.

Keep your love unchanging for my wounded heart
Looking in your eyes, no words are needed, time has stopped.

I love you, just like this. The longed end of wandering.
I leave behind this world's unending sadness.
Walking the many and unknowable paths, I follow a dim light.
It's something we'll do together to the end, into the new world.

Don't wait for a miracle, there's a rough road in front of us
with obstacles and future that can't be known, yet I won't change, I can't give up.

Keep your love unchanging for my wounded heart
Looking in your eyes, no words are needed, time has stopped.

I love you, just like this. The longed end of wandering.
I leave behind this world's unending sadness.
Walking the many and unknowable paths, I follow a dim light.
It's something we'll do together to the end, into our new world.

Feeling alone in this dark dark night
Your soft breath,
This moment, warmly entwines me in your presence.
I want you to know all my tremors

I love you, just like this. The longed end of wandering.
I leave behind this world's unending sadness.
Walking the many and unknowable paths, I follow a dim light.
It's something we'll do together to the end, into our new world.

Friday, December 16, 2011

Girls Generation Let You Feel The Heat

9th December, Friday.

One Of The Most Happiest Day Of My Life.

All Thanks To 9 Girls.

Girls Generation.

On My Previous Few Posts, I Was Complaining And Raging About How I Didn't Manage To Get The Tickets For The Girls Generation Concert In Singapore.

Just One Week Before The Concert, A Friend Of Mine Called Me And Told Me That He Had 2 Tickets On Sale. Even Though It's The Cheaper Category Which Is At The Balcony, I Still Decided To Get It From Him.

Why ?

Because I'm Desperate Already.

I Really Really Wanted To See Them In Person, No Matter Near Or Far. I Just Wanted To Be In The Same Place As Them, Breathing The Same Air As Them And Standing On The Same Ground As Them.

Yes, This Is Fanboyism.

I'm Like So God Damm Fucking Excited When My Friend Called Me And Said He Got Two Tickets On Sale.

When I'm At The Concert With One Of My Friend, I Kept Telling Him I've Never Felt So Excited For Watching A Concert. I Kept Smiling And Jumping On The Seat, Just Hoping The Concert Starts Sooner.

After 15mins Of Wait, It Started ! I Hear The Song " Genie " !

I Was So Happy And Excited I Could Not Control Myself. I Fucking Shouted And Screamed !

The Behaviour Of A Fan. It Was Uncontrollable. My Shouts And Scream Came Out Naturally.

I Was Over The Moon, So So Fucking Happy !

I Screamed When I Heard The Famous Songs Like " Hoot ", " Oh " , " Run Devil Run " , " Mr Taxi " , And Of Course Their Latest Song, " The Boys " !

I Cannot Imagine I Was Jumping On My Seat When I'm Listening To Their Songs.

I'm Also Happy When I Hear The Lesser Popular Songs Like " Let It Rain " , " Bad Girl " , " You-Aholic " And " Snowy Wish ".

I Was Super Excited When They Sang " Into The New World " During Their Encore ! It's Their Debut Song ! Even Though I Expected Them To Sing This But I'm Still So Excited !

So Nyuh Shi Dae, When Will You Girls Be Back To Singapore Again !

I Miss All Of You ! I Miss Yuri Tiffany Taeyeon Seohyun Yoona Jessica Sooyoung Sunny Hyoyeon.

Please Please Come Back Again !

From The Bottom Of The Heart Of A Fan.

Tuesday, December 06, 2011

I Go Crazy Because Of You

I'm looking looking looking at you, but I still miss you
Everyday you make me crazy, even my soul goes crazy
I'm hooked hooked hooked on you
My body is hooked on you, you drive me crazy

Feel your senses to my scent
You empower me; sexy shadow
My heart used to be fine
Now it's all broken; you make me crazy

oh! oh! oh! oh! oh! oh! oh! oh!
Living foolishly foolishly foolishly foolishly
foolishly foolishly foolishly makes me crazy
oh! oh! oh! oh! oh! oh! oh!
Living foolishly foolishly foolishly foolishly
foolishly foolishly; I'll go crazy

da da da da da da da da da da
da da da da da sexy shadow
da da da da da da da da da da
da da da da da make me crazy

I'm spinning spinning spinning
I spin everyday; Even my soul spins
My eyes are dizzy dizzy dizzy dizzy
My head is stinging stinging stinging
My body is hooked on you; You make me crazy

Feel your senses to my scent
You empower me; sexy shadow
My heart used to be fine
Now it's all broken; you make me crazy

oh! oh! oh! oh! oh! oh! oh! oh!
Living foolishly foolishly foolishly foolishly
foolishly foolishly foolishly makes me crazy
oh! oh! oh! oh! oh! oh! oh!
Living foolishly foolishly foolishly foolishly
foolishly foolishly; I'll go crazy

Feel your senses to my scent
You empower me
My heart used to be fine
Now it's all broken

hey come on - I'm getting hooked on you tonight
I'm going crazy, I'm spinning and spinning with you
Da ra ra ra, The two of us, tonight, take it
This moist sensation, make it, fall into my seduction
Your hands and your feet, do it
Throw in your whole body, like it

oh! oh! oh! oh! oh! oh! oh! oh!
Living foolishly foolishly foolishly foolishly
foolishly foolishly foolishly makes me crazy
oh! oh! oh! oh! oh! oh! oh!
Living foolishly foolishly foolishly foolishly
foolishly foolishly; I'll go crazy

Sunday, December 04, 2011

Girls Generation Taken Over My Life

Hi Guys, I Know Nowadays I'm So Lazy To Update This Blog Of Mine That I Can See Spiderwebs Growing On It. Even If I Updated It, It's All About So Nyuh Shi Dae Aka Girls Generation.

I'm Just So So So Crazy About Them ! They Can Really Affect The Mood Of My Day.

Remember Last Month When I Know They Are Coming To Singapore To Have A Concert, I Was So So So Happy And Excited ! It's Like Finally I Can Get To See Them In Person As I Missed The Previous Time They Were In Singapore. But This Time It's A Concert Of Themselves, No Shinee No FT.Island, Just Pure So Nyuh Shi Dae.

I Was So Happy Everyday And Looking Forward To Buying Their Tickets And Watching With My Friends And Fellow Fans.

As All My Friends Know, I Failed.

That Day Was One Of The Worst Day Of My Life Until Now. I'm So Excited About It, Talking About It Everyday And In The End I Didn't Manage To Get The Tickets.

All My Friends And Colleague Can Feel The Sadness And Disappointment In Me When They Saw Me. I Was Devastated. I Didn't Even Have The Mood To Watch Tv, Didn't Even Have The Mood To Play Street Fighter With My Friends.

My Mood Dropped Deep Down Into A Hole.

Maybe You Guys Think That I'm Already 28 Years Old And Still Behaving Like An Immature Kid Behaving Lydat. But Sometimes It's So Hard To Control. When You're Looking Forward To Something Alot, The Disappointment When You Didn't Manage To Get It Is Seriously Cannot Be Described.

Me And My Friends Promised To Watch Together But Due To My Incompetence, In The End We Don't Get To Watch Together. I'm So Full Of Apology To My Friends. We Were Really Really So Excited About It.

Just Last Week When I Heard The News That They Are Coming For MAMA2011 ( Mnet Asia Music Awards 2011 ), I Was SO Happy ! The Even More Happy Thing Is That It's Being Broadcasted Live On TV Plus It's My Offday ! Which Means I Can Stay At Home And Watch It ! SO SO HAPPY !

I Really Stick To The TV For That 6 Hours To Watch All The Korean Stars And Of Course My Favourite Girls Generation. Too Bad My 2nd Favourite T-ara Did Not Attend To The Awards.

I Behaved Like A Fan And Feeling So Happy When They Performed " The Boys " On Stage. I Was So Happy That I Keep Msging My Friend Simon Who Was Also A Fellow Hardcore Fan.

The Moment When They Were Awarded The Best Female Group Award, I Shouted YES !

It Just Came Out Naturally. This Shows I'm Really A Person Who Liked Them Alot And Feel So Happy For Them When They Got The Award.

During The End Of The Award, They Got The Artiste Of The Year Award. I Basically Went Crazy ! I Jumped Up From My Chair, Shouted Yeah And Keep Jumping Around ! I Wasn't Expecting Them To Win Because 2NE1 Seriously Had Alot More Votes.

I Was So Happy That My Mum Came Over To My Room And Asked Me What Happened. I Just Keep Telling My Mum " GIRLS GENERATION WIN ! GIRLS GENERATION WIN ! "

My Mum Have The WTF Expression Written On Her Face. I Guess My Mom Don't Get To See Her Son Getting So Happy And Jumping Around In His Room.

This Is The Reaction Of A Fan Who Loves Girls Generation.

Tuesday, November 29, 2011

They Have Taken Over My MP3 Player !

So Nyuh Shi Dae / Girls Generation


Miss A

Kara

F(x)

Browned Eyed Girls

T-ara

Thursday, November 24, 2011

Time To Love

Good person

you´re the first love to me

the person that taught me love

Never forget you

I remember you

I remember only you

Perhaps I´ll see you, so I´m wearing the clothes you bought me

And I cut my hair short like you used to like it

To pass by the way I used to walk with you

I went round the long way thinking maybe you´d be there

I still have the same phone number

Thinking maybe you´ll look for me again, my house is the same

In my mini hompy I just have the songs we used to listen together

Thinking maybe you´ll look and you´ll come back again

We still can´t forget

We still wan each other

We´re still in love

Separated, honestly I miss you

I miss you like crazy

I´ll wait for you no matter what, I´ll wait for you til the end

I stop to think, I´m standing still

Good person

you´re the first love to me

the person that taught me love

Never forget you

I remember you

I remember only you

Thinking that maybe I´ll see you, and if I see you in my heart will tremble

Thinking that my heart will sink and you´ll see me dry and wrenched

To avoid the way I used to walk with you

I went round the long way thinking maybe you´d be there

I already changed my phone number

Maybe I will keep thinking of you so I moved houses

But in my mouth there are still words unsaid

Thinking maube you´ll look and you´ll come back again

Good person

you´re the first love to me

the person that taught me love

Never forget you

I remember you

I remember only you

I want to tell you to start again

But I can´t hear you nor see you even though I´m looking for you

Soaked by the pouring rain

I´m going to the place where we first met

I feel so pathetic

There´s still a warm spot in my heart for you

You can bear it

Therefore I will be able to bear too

But it will be so hard, I loved you so much

Even though I tried really hard, I can´t help it

Thinking that perhaps I´ll see you by chance

And you will look at me

In front of the mirror I wipe my tears

Thinking maybe you will come (Thinking maybe you will come to me)

Never forget you

I remember you

I remember only you

I want to tell you to start again

Monday, November 07, 2011

Name Of SSF4 Japan Players

Daigo - Umehara Daigo

Tokido - Taniguchi Hajime

Mago - Kenryo Hayashi

Shungoku Neurosis - Makoto Shimizu

Momochi - Yusuke Momochi

ChocoBlanka - Yuko Kusachi

KayoPolice - Kayo Satoh

Kindevu - Yosuke Ito

RF - Ryota Fukumoto

D44 BAS - Ryo Yoshida

Canada Cup 2011 Results

Super Street Fighter 4 Arcade Edition : 5v5 Team Results

1st place — Japan 2
- eLive|Kindevu (C. Viper)
- eLive|RF (Sagat)
- eLive|D44Bas (Akuma)
- eLive|MOV (Ken)
- eLive|Kazunoko (Yun)

2nd place — USA
- EG|Justin Wong (Rufus)
- coL.cc|Mike Ross (E. Honda)
- MRN|WolfKrone (C. Viper)
- EG|fLoE (Yang)
- coL.cc|Filipino Champ (Dhalsim)

3rd place — Japan 1
- MCZ|Tokido (Akuma)
- MCZ|Mago (Fei Long)
- Bonchan (Sagat)
- Neurosis (M. Bison)
- EG|Momochi(Cody)

4th place — Canada
- Air (Ryu)
- Chi-Rithy (Yang)
- Jozhear(Claw)
- Snafoo(Dhalsim)
- Riceta (Blanka)

5th place — Korea
- Laugh (Ryu)
- Infiltration (Akuma)
- Zzang Moo (Zangief)
- Naraks (C. Viper)
- Whitedoong2 (Dudley)

5th place — Europe 1
- LLL|Ryan Hart (Yun)
- Evans (Fei Long)
- WDM|Louffy (Rose)
- Coungster (E. Honda)
- Skatan (Sakura)

7th place — Singapore
- cc|Xian (Gen)
- Leslie (Sagat)
- Real Deal (Ryu)
- cc|Zhi (Zangief)
- HZY (C. Viper)

7th place — Europe 2
- Andreas (Rufus)
- FWord (Ibuki)
- JiJi (Sagat)
- Problem X (Seth)
- The Emporer (El Fuerte)


------------------------------------------------------------------------------------------------

Super Street Fighter 4 Arcade Edition : Single Tournament Results

1st : Kazunoko ( Japan )
2nd : Leslie ( Singapore )
3rd : Wolfkrone ( USA )
4th : Tokido ( Japan )
5th : Infiltration ( Korea )
5th : Mago ( Japan )
7th : Cuongster ( Europe )
7th : Momochi ( Japan )

Saturday, October 29, 2011

So Nyuh Shi Dae, I'll See You One Day

Today Is Definitely One Of The Most Disappointing Day Of My Life.

For The Past Two Weeks I’m So Hyped About So Nyuh Shi Dae ( Girls Generation ) Concert In Singapore On The 9th Of December.

I Was So God Damm Fucking Excited About It.

I’m So Excited That I Can’t Even Sleep Properly And Woke Up A Few Times In The Middle Of The Night.

And Here Comes 10am And The Fucking Sistic Website Jams !

When I’m Able To View The Seatings, It Says Sold Out .

FUCK ! SOLD OUT !

My Heart Juz Plunged From A High Place Down Dead.

My Disappointment Is Unexplainable. Just Pure Sadness, Disappointment And Tons Of Sorry To My Frenz.

We Promised To Go Together And Ask Them To Leave It All To Me. And I Failed Badly.

Guess This Is It. I’m Gonna Miss Their Performance In Singapore Again.

Fuck !

Friday, October 28, 2011

This Is Emotional

Did it pass by…Our love
Is it just a heart-breaking memory..
It’s turning around…Your heart…Can’t I catch it with my tears…

My love I love you, I love you..Are you listening…
My love…Don’t forget…Don’t erase…Our love..

Can you see my tears. I long for you all day
My heart beat when we kissed but now it’s all a memory

My love I love you, I love you…Are you listening
My love Don’t forget Don’t erase… our love..

Everyday I long for you. That’s how my day goes by. Where are you…
I’m sorry I’m sorry that I can’t forget you…
My love come back to me.. Don’t leave my side, please…

Tuesday, October 04, 2011

My Sister's Big Day

Yo Guys ! Finally I Have Time To Update This Blog Of Mine.

It's Been A Busy Busy Few Days !

If You Guys Didn't See The Photo Post Below, I'm Here To Tell You,

MY SISTER IS FINALLY MARRIED ! ! ! ! !

After 7 Years From ROM, They Finally Decided To Do With The Wedding Lunch.

If It's Not My Sister Whose Getting Married, I Didn't Know There's So Much Things To Do For That Day.

As My Sister's Is A Wedding Lunch, Everything Have To Be Settled Early.

Around 3am In The Morning, My Sister My Mum And Me Myself Have To Start Getting Ready For Everything Already.

Like Preparing The Candles, The Dumplings, Clear The Place To Make It A Nice Place When They Wanna Take Pictures And Get Ourselves Ready For The Long And Busy Day.

At 5:30am The Photographer Arrives To Get Ready. The Photographer Have To Be The Earliest Because He Is Needed To Take Photo Of Every Single Thing That Is Of Memorable Value.

2nd Comes The Videographer. The Same Mission As The Photographer, He Has To Take Video Of Everything That Has Memorable Value.

After That Comes The Makeup Artist. One Of The Most Important Person As She Has The Magical Hands That Can Transform Anybody Who Is Ugly Into A Beauty. Definitely Important !

After That Comes The Sister Gang ! The Defenders Of My Sister. Normally There's One Very Outstanding One Who Can Make Decisions And Influencial Which Is The Big Sister. The One That Gives Command To The Rest And Blocks The Path Of The Groom. They Are Always Available In Montage Because It's The Most Funny And Entertaining Part.

And Here Comes The Groom And His Brothers ! It's The Attackers Vs The Defenders ! The Brothers Vs The Sisters ! It's Definitely The Most Funny Entertaining Hilarious Part Of The Gatecrashing. Tons Of Crappy Things Like Pulling Leg Hair, Using Your Feet To Get The Key From A Pail Of Ice Water, Doing Pumping In Public, Eating Alot Of Things And Singing.

After That Comes The Tea Ceremony. The Part Where You Show Respect To Your Elders By Serving Them Tea And They'll Give You An Ang Pao With All The Good Wishes Inside.

After That Comes The Wedding Lunch. The Most Busy Part For Me As I Need To Let The Guests Know Which Table Are They Gonna Be Seated And Entertain My Relatives. As It's In The Afternoon So There's A 2nd Part Of The Tea Ceremony At The Hotel Which I Need To Bring The People Whose Required At The Tea Ceremony To The Place And Come Back To The Ballroom.

After When The Lunch Started, I'm Asked To Take Photos Of Everytime My Sister And My Brother In Law Marching In As My Mom Wants Me To Take Photos Of It. After That When It's Time For The Table To Table Phototaking Session My Mom Also Wanted Me To Take Photos As She Wants To Keep Them, Which Means I Dun Get To Rest Again.

After That When The Wedding Lunch Has Ended I'm Required Still To Take Photos Of The People Exiting The Ballroom And Shaking Hands With The Bride, The Groom And The Family Of Them. And As Usual I'm Asked To Take Photos Of What's Happening.

It's A Busy And Tired Day For All Of Us. But I'm Definitely The Most Tired One Because I Had To Work The Day Before And I Need To Work The Day After So I Didn't Really Get Any Rest And I've Broke My Record Of Staying Awake For 39 Hours.

Tired Tired Tired To The Max !

But A Fun And Eventful Day For Me.

The Sister's Big Day - Pictures






Monday, September 26, 2011

Taipei - Day 3

Yoz ! Here to update on my 3rd day which is also the officially last day of my trip.

We woke up early and went to 九份. Why did we go all the way there ? Firstly because Jaclyn wanted us to buy some Bak Kua back which they say is super famous and tasty.

Secondly is because everybody say its a nice tourist spot. And since we are tourists, of course we’ll go to a highly recommeded spot !

九份 is more of a rural area which we need to take a 90min bus ride from 台北市忠孝复兴 station.

Its a place on the mountains so we need to climb quite a number of stairs and I do really mean a number of stairs.

The people here are very nice and friendly. its like a pasar malam on the mountains which sells tons of things !

We spent like half a day here and we only covered like either 1/2 or 2/3 of the whole place.

If I do get another chance to come to taipei I’ll definitely come here again.

Taipei - Day 2

Yoz ! I’m back here blogging again !

Today is the 2nd day that I’m at Taipei with my frenz. We woke up early to try out the breakfast and actually its quite good ! Plain plain simple simple japanese style breakfast.

After that we went to 光华商场 to walk about. This mall is just like our sim lim square, a mall selling alot of electronics, especially computer stuffs.

After that we went to the famous 西门町 to shop and walk around. of course not forgetting to see all the pretty 台妹s there.

During night time we went to 永康街 and had some beef noodles recommended by a fren. Quite nice ! The taste reminds me of 来来红烧牛肉面.

After that around 8pm we went to 台北101 building and we went to the rooftop !

Oh my god !

1st time in my life I went up to the 91st floor in a building ! the air is so cooling, so nice and shiok !

After that we went back to the hotel room and rest. Chit chat talk cock.

Now its like 3am in the morning. Time to sleep !

Bye guys !

Taipei - Day 1

Yo guys ! I’m here updating my Taipei life using my tumblr because i didn’t bring my laptop so i can’t update my blogspot

Its my 2nd time in taipei since 2009. Everything is good here, the weather, the things and of course the 台妹s !

Anyway I’m also quite a fan of taiwan culture and entertainment, so I’ll never reject a trip to taipei or taiwan. Plus I feel I need abit of this break as I’ve not gone oversea for quite a long time already

Anyway I’ll try to update every night when I come back to the hotel and ket my frenz know how I’m doing here !

Today I went to 台北地下街 and the famous 士林夜市

Ate tons of good food there. Its really good food man. Hope I’ll be able to come again.

Alright man ! Time to sleep and recharge for a long day tomorrow !

Monday, September 19, 2011

TAIPEI !

I'll Be There In 10 Hours !

WAIT FOR ME TAOYUAN AIRPORT !

Thursday, September 01, 2011

I'm Officially 28

As What The Topic Says !

Tuesday, August 30, 2011

Have A Nice Trip

It's Been A Long Time Since An Actual Update From Me.

The Past 2 Weeks I'm Kinda Busy But Not For Anything Happy.

My Uncle Has Been Admitted To Hospital.

Illness : Diagnosed With Stomach Cancer, And It's The Last Stage Already.

When I Knew That, I Was Like What The Fuck ! Coz I Seldom Know That My Uncle Had Fallen Sick Or Anything. Den Suddenly When Admitted To Hospital Last Stage Of Cancer Liao.

He Was Admitted To Hospital For A Week And I've Actually Visited Him For The Whole Week Everyday After I Knocked Off.

I'm Not Complaining Or Anything. Visiting Him Everyday Is The Minimal That I Can Do For Him.

He And My Auntie Took Care Of Him Since I Was Born Until I'm Like Around 5 Years Old As My Parents Are Busy Working So They Can't Take Care Of Me When I'm Small. The Both Of Them Doted On Me Since, Even Until Now When I'm 28 years Old. So There's No Reason Why I Shouldn't Visit Him At The Hospital Everyday .

After A Week Of Admitting, He Finally Gave Up From All The Suffering.

He Passed Away.

It Was So Sudden To Me As The Previous Night When I Visited The Hospital With His Son, Which Is My Cousin. He Was Resting So Soundly And He Doesn't Look Like He's In Any Pain Or Anything.

And Just The Next Day He Went Off.

For The 5 Days Of The Funeral, I See My Auntie And My Cousins All Still Ok As They're Mentally Prepared For It Already Coz The Doctor Told Them It's A Matter Of Time Only.

But Until The 2nd Last Day Of The Funeral, My Auntie Just Suddenly Burst Into Tears. I Think It's Because It's The Last Day My Auntie Will Get To See My Uncle For The Last Few Moments.

At This Moment, I Wanted To Go And Comfort My Auntie And Ask Her To Take Care. But I Know That No Words Can Comfort Anybody That Is Suffering From This. The Words Will Only Make The Memories Come Back And Become Even More Sad And Emotional.

And Here Comes The Last Day. After All The Ritual And Everything, Until The Really Last Moment. My Auntie Burst Into Tears Again. It's Really The Last Moment That She Really Can Get To See My Uncle. She Just Can't Bear To See Her Go.

When We Reached The Cremation Centre, My Cousins Who Always Showed Their Strong Side During The Funeral Period, Also Dropped Tears.

I Can Hear My Cousins Sniffing Their Nose When The Coffin Is Being Pushed In.

It's Understandable.

When You See Your Dad For The Past 30 Over Years And Suddenly He's Gone. The Emotion Is Uncontrollable. I Felt Sad Also And My Mom Also Had Tears Coming Out.

A Close Relative Of Us Is Gone. Never To Be Seen Again.

After That When I Came Back Home, I Realised That I Didn't Even Have A Photo Taken Together With My Uncle All These Years.

I Regretted.

But It's Too Late To Say Or Do Anything Now.

If We Have Anything We Want To Do, Please Do Not Hesitate,

We Never Know When The Chance Will Be Gone.

Saturday, August 27, 2011

Super Street Fighter 4 Arcade Edition 2012 - 3

Hakan

We wanted to wipe away the image that he is a weak character, so we made a number of buffs.

• Hakan gets oiled from the start of the match.

• Neutral Jump Light Kick hitbox is bigger.

• Neutral Jump Light Punch is active 8 frames.

• Neutral Jump Medium Punch is active 4 frames.

• Jumping Light Punch is active 8 frames.

• Crouching Hard Punch now hits twice.

• Toward + Medium Punch has a smaller vulnerability area during the start of hit detection.

• Hakan now slides when you do Guard Position (Command Crouch) from a dash and you're oiled, applies to both forward and back dashes.

• Oil Slide does more stun; if you input Oil Shower follow-up, the slide does 100 stun. If you do the Body Press follow-up, 150 stun total during the press. This means you won't miss your combo chances if you stun an opponent with the slide.

• Oil Dive's trajectory and reach revised, buffing Hard Kick and EX.

• Medium and Hard Oil Dive, when whiffing a crouching opponent, will go past your opponent to make punishing him harder.

• Light Kick Oil Dive has a faster startup, Medium Kick has the old LK startup, Hard Kick has the old MK startup.

• Dive won't whiff against shorter characters if they're standing.

• Hakan's Super activates faster, throw priority has been increased and, like Oil Dive, Medium and Hard versions can pass over crouching opponents. LK and MK have a faster startup.

Adon

We have improved aspects people complained about, and also moves that were hard to use.

• Close Standing Medium Punch is now at -4 frame disadvantage on block. This was -6 in Arcade Edition.

• Close Standing Medium Kick is +2 on hit, and +3 on block. This was -1 on block and +4 on hit in AE, so it's a big change.

• Adon's focus attack's hitbox size was increased so that it won't whiff on certain characters while crouching.

• All versions of Rising Jaguar got a horizontal hitbox increase on their first hits. This will prevent accidental cross-unders after an FADC of Rising Jaguar.

• Also, there is now one extra frame in Rising Jaguar where it can be FADCed. Thus now it is possible to follow up with Ultra 2.

• Ultra 1 hitbox adjusted so that it's less likely to whiff against standing opponents at close range. This will still whiff on crouching opponents, though.

Evil Ryu

• Health and stun both increased to 900, these were previously 850.

• Far Standing Hard Kick has a bigger hitbox.

• Sweep starts up in 6 frames now, this was 7 frames in AE.

• Far Standing Hard Punch causes a knockdown on counter hit.

• Target Combo's standing Hard Punch causes a knockdown now and can be followed up with an FADC for even bigger damage.

• You can now cancel the Hop Kick into an Air Hurricane Kick. This includes EX. If you are in the corner, you can combo Hop Kick -> Air EX Hurricane Kick -> Ultra 1 or Axe Kick.

• One more frame of invincibility on Medium Dragon Punch.

• Hard Axe Kick now has 26 frames of startup and can be comboed into. Damage and stun on the move has been reduced to 130 and 150, respectively, and has same properties as Medium version to go for additional hits. This attack did 140 damage and 200 stun in AE. It started up in 27 frames before.

• Light Axe Kick on hit gives +1 frame advantage, and the startup on the EX version is 21 frames now. It was 22 frames in AE.

• Landing the Medium or Hard Axe Kick against an airborne opponent causes an untechable knockdown.

• Raging Demon damage increased by 20, doing 370 damage now.

• The amount of time to charge Ultra 1 to full power has been decreased. As an example, you can now land a fully charged Ultra 1 after a Level 2 Focus crumple. A combo example; EX Hadouken -> Level 2 FA crumple -> Full Ultra 1 animation.

Dudley

We have tried to increase his total potential by revising his moves and attributes.

• Standing Hard Kick is now +7 on counter-hit. The blog notes that if you land a counter-hit standing Hard Kick and cancel into Light Ducking, you'll still be at +4.

• Neutral jump Light Punch got a hitbox size buff and the active frames were increased.

• Neutral Jump Hard Punch startup changed to 6 frames, the active frames were increased and the hitbox was extended in size. It started up in 8 frames in AE.

• Angled jumping Light and Medium Punch have had their active times lengthened.

• Dudley's Level 1 Focus Attack has an extra frame of blockstun, when it's guarded. This means that if you dash forward after a Level 1 Focus Attack is guarded, Dudley is now at -3.

• Medium and Hard Short Swing Blow attacks had their hurtbox on Dudley's lower body reduced, it's also easier to connect against a crouching opponent with this.

• EX Thunderbolt does not flash yellow right away and the sound is delayed a bit too, to keep it more ambiguous.

• Thunderbolts no longer lose out as often against airborne opponent's attacks. On hit, opponent cannot tech roll afterwards.

• You can now Super Cancel Dudley's rose taunt. This also means that you can FADC it.

• Dudley's Ultra 1 will now strike more hits against an airborne opponent. [Translator's note: The blog might be talking about making Dudley's Ultra 1 and Ibuki's Ultra 2 so that they juggle non-cinematic like Yun and Yang's do.]

Oni

• Stamina increased from 950 to 1,000.

• EX Dragon Punch leads to an untechable knockdown if the first hit connects.

• EX Hurricane Kick is more likely to give you the full hits (though it sounds like you still might get some hit whiffs).

• Demon Slash has lower extended hitbox, easier to hit low stance or crouching characters.

• Raging Demon's damage increased from 350 to 370, regardless if it's ground or air.

• With Ultra 1, when you aim it upwards, it's 9 frames on startup, this previously started up in 10 frames. From 0 frame to the second active frame (inclusive), is completely invincible (so from 0 frames to 10 frames).

Juri

Based on the overall gameplay, we modified her so that she is able to attack in a more technical manner.

• Faster toward dash during Feng Shui Engine (Ultra 1), further reach.

• Close Medium Kick 2nd hit has a larger hitbox, less likely to whiff when the 1st hits.

• Focus Attack hitbox revised, will hit smaller characters, when crouching, etc.

• Fuhajin (Fireball) kick attack damage to 50.

• Senpusha (Pinwheel): LK is has 5 frame extra advantage on first hit; MK, HK have 5 frame extra advantage on 1st, 2nd hit; EX has 5 frame extra advantage on 2nd hit.

• Senpusha -> FADC -> Kaisen Dankairaku (Ultra 2) now possible.

• EX Senpusha has an extra frame of invincibility during Feng Shui Engine for the first hit.

• EX Shikusen (dive kick) trajectory can be changed by the kick buttons used during Feng Shui. LK+MK: Same trajectory as before; MK+HK: Same as normal MK version, LK+HK: Same as normal HK version; LK+MK+HK has the same trajectory as before.

• Juri now gains 1/3 meter during Feng Shui Engine, improved from no meter gain.

Ibuki

We’ve made improvements where we can, along with revising some of her other attributes.

• Bonsho Kick (Toward + Hard Kick) is now +1 on hit, -3 on block and +5 on counter-hit. It also has a different movement trajectory, will hit crouching opponents more easily. This attack used to be -1 on hit and -5 on block in AE.

• Hammer Kick (Toward + Medium Kick) startup time reduced by one frame, it now starts up in 25 frames.

• Tsujigoe (Command Jump) is throw invincible until Ibuki is airborne, from activation until 12 frames and has a smaller hurtbox, making low attacks are easier to dodge; can Super cancel from an earlier timing than before. This way you can fake a normal right in your opponent’s face and then go for her Super.

• Yoroi Toshi's (Ultra 1) fireball release after a whiffed grab will now combo into full hits if it lands on an airborne opponent.

• Yoroi Toshi's fireball will also fully connect against a backdashing opponent, if your spacing is correct.

• Ibuki's Ultra 2 has been altered so that it juggles airborne opponents. The blog had a hard time explaining this one, but basically after a Level 2 Focus Attack, and allowing the opponent to crumple, all hits of Ultra 2 will still land. This might be the non-cinematic juggle like Yang and Yun can do.

Makoto

She showed her explosive power in AE, so we’ve reconsidered some points by looking at the overall balance of the game.

• Reduced health from 1,000 to 950, back to SSF4 value.

• Fukiage (Upwards Punch) damage for LP, MP, HP reduced by 10, it does 90 damage now. EX went from 140 to 120

• EX Karakusa (Grab and Choke) has less range, it's now the same as the Light Version which is 0.93. The range on this was 0.98 in Arcade Edition.

• Standing Hard Kick has a lower extended hitbox.

• Target Combo 1's Standing Medium Kick can be cancelled, like the normal version.

• Tanden Renki (Super Combo) is 3 seconds longer.

• Neutral Jumping Medium Punch has a forward extended hitbox and hurtbox.

• Hayate (Dash Punch) have improved properties on charge.

• Hayate changes: Light Punch Lv3, Lv4 and Medium Punch Lv4 have further forward movement, all Lv4 strengths are -2 on guard

• All Lv5 Hayate strengths break armor, further forward movement, from 170 to 190 damage.

• Can tell when you reach Lv5 charge timing by Makoto's voice.

Yang

We have revised his risk/return and made him into a more technical character that must be used with skill.

• Target Combo 2 damage reduced to 130 and the second attack is -7 on block.

• Standing Light Kick's startup increased by two frames for a total of five. However, it keeps the original startup time during Yang's Super.

• Crouching Light Kick's damage reduced from 30 to 20. Upward hurtbox extended.

• Crouching Medium Punch's damage reduced from 80 to 70, and now inflicts 60 damage during his Super.

• Far Standing Medium Punch had its hitbox moved backwards, meaning less range on the attack.

• Jumping Medium Kick's hitbox was altered so it is not as easy to cross up with as before.

• All versions of the dive kick have a larger hurtbox. 2 frames of extra landing recovery were added to all dive kicks and the stun for each was reduced from 100 to 50.

• Light Roll Kick is only invulnerable to projectiles up until frame 5, Medium version has no projectile invulnerability.

• Hitbox on all Roll Kicks were reduced horizontally and have an extra four frames of recovery on block.

• EX Zenpou Tenshin (Flip Grab) has less reach, starts up in 8 frames, and is no longer invincible to throws. In AE this move started up in 7 frames.

• Final hit of Mantis Slashes for all versions does 60 damage. EX Mantis Slashes are now a true blockstring if guarded, meaning there are no frame gaps between any of the slashes.

• Medium and Hard Palm Strike meter gain on whiff reduced from 20 to 10 and all regular versions of the Palm, including the feint, have two extra frames of recovery.

• Hard Palm Strike's damage has been reduced from 150 to 140, chip reduced to 30, stun from 250 to 200; Also, the Medium and Hard Palms now have four fewer active frames.

• Sei'ei Enbu (Super) lasts a second shorter and certain moves do less chip while it is activated.

• Ultra 1 max damage reduced from 480 to 450.

• Ultra 2 startup is 3 frames slower and the damage has been reduced from 440 to 410. The last hit of the non-cinematic Ultra 2 now does 90 damage

Cody

One point we focused on were the knife attacks, that many people complained had little uses in a real match. We also changed his spacing ability and movement.

• Walk speed both forwards and backwards has been increased.

• Hammer Hook (Toward + Hard Punch) has been heavily revised in terms of frame advantage. If Hammer Hook lands on a standing opponent, then Cody is at +3 frame advantage. If he hits a crouching opponent with it he gets -1 frame disadvantage. If the move is guarded, Cody is at -4 frame disadvantage. You can also use this move while holding a knife.

• After connecting a Hammer Hook on a standing opponent, cr.LK xx MK Ruffian Kick followup combo is now possible.

• Bad Spray is now two hits and Super cancellable. You can now FADC the Bad Spray.

• Bad Spray, FADC into Final Destruction (Ultra 1) is now possible.

• Medium Ruffian Kick has had a hitbox size increase in the forward direction.

• EX Zonk Knuckle's first hit does further horizontal knockback.

• The blog notes that EX Zonk Knuckle -> FADC -> Final Destruction (Ultra 1) is a little easier now.

• Cody can now block during his Knife Pickup animation.

• Knife Standing Light Punch +6 on hit. This was +5 in AE.

• Knife Standing Medium Punch is +2 on hit. This was +3 in AE.

• Knife Standing Hard Punch is +3 on hit. This was +2 in AE.

• Knife Crouching Medium Punch now has 4 active frames, smaller arm hurtbox, making it harder to stuff.

• Knife Crouching Hard Punch is now a 7 frame start-up, easier to use as anti-air.

Yun

We eliminated things that made him a scrubby character, and made it so that players with strong technical skills will be able to shine when using him.

• Target Combo 2 now does 120 damage, down from 150.

• Target Combo 3 now does 120 damage, down from 150.

• Target Combo 4 now does 130 damage, down from 160/170. The second hit of the move is now -6 on block, when it used to be -3.

• Target Combo 5 now does 70 damage, down from 90.

• Crouching Light Kick has an upward extended hurtbox.

• Crouching Medium Punch damage reduced to 50, was previously 60.

• There is now a higher height restriction on all dive kicks.

• All dive kicks get an additional +2 frame landing stun. Also on hit and block, opponent gets an extra +2 frame stun. Now Yun players must be wary of how to attack and the use of the different versions of the move.

• Yun's Senpukyaku (Overhead) now does 80 damage instead of 85 during his Super.

• All versions of Zenpou Tenshin (Flip Grab) were slowed down to 11 frame startup each. EX Zenpou Tenshin now has a startup of 8 frames, and has lost its throw invincibility.

• EX Lunge Punch active frames for each hit were altered from 7/2 active to 6/3 active. Also the move is now -1 when blocked from close range.

• Palm Strike meter gain reduced to +20 meter on whiff.

• Palm Feint is now 25 frames overall, whereas the regular Palm Strike is now in motion for 45 frames.

• Palm Strike damage reduced from 160 to 140, stun reduced from 250 to 200, chip damage reduced to 30, active frames reduced from 15 to 10.

• Light Upkicks now only has invulnerability covering up until the first active frame of the move.

• More landing recovery on all versions of Up Kicks (including EX).

• MK Upkick damage nerfed from 130 to 110.

• Hard Punch Shoulder's damage was reduced from 140 to 100, and the EX version had its damage reduced from 80+70(150) to 90+40(130). During the projectile invincible parts of the move, Yun's hurtbox against physical strikes has been increased.

• Gen'ei Jin has had its active time shortened by one second.

Guy

Keeping his same fighting style, we’ve focused on improving the strengths of his moves.

• The hitbox on Guy's Neutral Jump Hard Punch has been increased in size.

• Angled jump Medium Punch and angled jump Hard Kick have also received expansions to their hitboxes and hurtboxes. For the most part it will be easier to hit opponents beneath you now after these changes.

• The blog notes that when it says hitbox size increase, it mostly means they extended the bottom for each one.

• Guy's ground throw range has been increased. The blog says that it's now the same as Ryu's.

• Elbow Drop (command normal version) can now be activated with the joystick in the down-back or down-toward position.

• If you choose not to perform an attack after the Izuna Flip, this includes the EX version, Guy's landing recovery has been removed. This way you can choose to land right in front of the opponent to go for a normal throw, or try to bait out an attack to go for a counter.

• EX Hurricane Kick got a hitbox adjustment so that the opponent gets juggled into all of the hits easier. It no longer will easily whiff versus opponents who jump in, or specific characters who have a low crouch.

• Neck Flip was changed so the move won’t fly over opponents who are crouched in close proximity.

• His retreat speed has been sped up, which makes it easier to control distance with the opponent.

Dee Jay

We’ve focused on helping him with his lack of power, and buffing his hard-to-use Ultra 1, Sobat Festival.

• Far Standing Medium Punch hit box size has been enlarged towards the front, now allowing him to cancel into a super move, similar to Ryu. As it does 90 damage, sometimes players might want to trade hits in order to setup something bigger.

• The amount of time that a "Counter Hit" can be registered on Dee Jay after he fires an Air Slasher (Fireball) has been decreased.

• Double Rolling Sobat (Dread Kicks) got a damage increase. Light 80 -> 90, Medium 100 -> 110, Hard 120 -> 130.

• Fixed problem with the Medium Kick Double Rolling Sobat where the second hit would whiff after the 1st hit.

• Dee Jay can now cancel out of Sobat Carnival (Super) into Sobat Festival (Ultra 1). This makes him, according to the blog, the only other character besides Dan who can cancel a Super directly into Ultra. If you land both it does around 570 damage. The cancel timing is right before the last hit of Sobat Carnival, so if you can input the Ultra command in time you can cancel into the Ultra.

Super Street Fighter 4 Arcade Edition 2012 - 2

Gouken

• The blog states Gouken has received the largest adjustments so far.

• Gouken's Denjin Hadouken (Ultra 2) has received many changes. The largest difference is that now depending on the number of times you spin the lever from the super flash to execution, you can increase the speed of the projectile up to 3 levels. The fastest speed is about 2 times as fast as the current speed, leading to more opportunities for it to hit.. This is how Ryu's Denjin fireball worked in Street Fighter 3 Third Strike.

Which attack level you get depends on how long you hold the move, and is not related to the Ultra Combo gauge amount. The specific frames are:
Level 1 – 13 frames
Level 2 – 17 frames
Level 3 – 37 frames
Level 4 – 57 frames
Level 5 – 80 frames

• Also, 45 more damage added to all the "levels" of Denjin Hadouken charges. For example, a level 1 attack will do 300 damage, and a level 5 attack will do 540 damage.

• All of Gouken's Running Palms got altered. Hitbox size on Light Running Palm increased towards the front. Medium Palm Strike has been changed to be the same as Light Palm Strike in SSF4. Hard Palm Strike has been changed to be the same as Medium Palm Strike was in Super. These changes will make the moves much more useful than before.

• Gouken's counters have a larger counter-box around his body, so it will be easier to intercept attacks. Stun for each counter increased from 150 to 200.

• Hit stun on cr.HP has been increased, allowing for close MP -> cr.HP -> EX Palm Strike to hit characters that it would previously whiff on.

T. Hawk

Taking into account the rest of the cast, various changes have been made.

• During Crouching Hard Kick, T. Hawk's head is invincible, so he can duck under things such as Sagat's High Tiger shots. Also, the blockstun for this attack has been increased by 2 frames to stop people from jumping away from the 2nd hit.

• The body press command normal (down + HP) can now be used during a neutral jump.

• Thrust Peak (Down-Torward + LP) has less frame disadvantage on hit, now it's -2 on hit.

• Medium Tomahawk Buster is now airborne at the beginning, which means the move is throw invincible.

• Condor Spire's input shortcut was improved, but the blog didn't say how.

In a lot of ways we are aiming to make this the strongest version of Dan ever in a Street Fighter Series, so we have changed many things.

Dan

• Pushback from his close Standing Hard Kick has been shortened, to allow a follow up close ranged attack when it hits properly.

• Close Medium Punch now starts up in 5 frames. This was 6 in Arcade Edition.

• Crouching Hard Kick now starts up in 10 frames. This was 11 in Arcade Edition.

• The combo cl.HK, cl.MP, cr.MK xx EX Dankukyaku is now possible. Also if the cl.MP is a counter hit, you can now follow up with a sweep for a guaranteed knockdown.

• Reduced the height limit on Air EX Dankukyaku (Dan Kicks), they can be done from the 7th airborne frame now. Stun was reduced to 250.

• Dragon Punch, FADC, EX Air Dankukyaku can be done now.

• Air Hard Kick Dankukyaku now deals 150 damage instead of 120.

• Hard Kick Dankukyaku now deals 130 damage instead of 120.

• Dan's Jumping and Crouching Taunt build meter now. 70 on hit, 30 on block.

• Dan's Super Hissho Buraiken has been altered so that it's harder for characters to have hits whiff against them. However, the blog notes this buff won't work if you activate from too far away.

Gen

In order to change him into a more technical character, we have made specific buffs.

• Crane stance cr.HP now only receives 1.25 counter hit damage when Gen is hit.

• Increased the active frames of Crane Crouching Hard Kick by 5.

• When the final hit of Medium and Hard Kick Gekiro comes out, you build +10 meter.

• The final hit of a Hard Kick Gekiro performs an untechable knockdown now.

• EX Jyasen properties have changed drastically. First off, depending on the button combinations (light + medium, light + hard, medium + hard), the movement distance and number of damage hits will change, in addition to Gen being invincible to projectiles until the completion of hit detection. Also for all strengths of Jyasen, whether the attack right before the final part hits or is blocked, the opponent recovery has been increased by 4 frames. So after a FADC, Gen is +6 on hit, and +2 on block, giving him an advantage.

• Mantis Ultra 2 (Shitenketsu) has reduced startup from 9 to 7 frames.

Sakura

• Fixed the hitbox on the EX Hurricane Kick. cr.LK cr.LP cr.HP xx EX Hurricane will always work now.

• EX Fireball damage increased. Level 1 release now does 120, Level 2 release does 130.


Seth

Without changing the current character base, we have modified a few specific points.

• Tanden Stream damage reduced to 340. This was 380 in AE.

• cr.HP -> Tanden Stream: Upon the combo hit, the Tanden Stream will now do full damage. We have also made it so that Seth is invincible after the first hit of the Ultra, so that the animation is not interrupted midway through.

• Jumping HP (both angled and neutral) now has four more active frames. Overall frame data in terms of startup and recovery were not changed.

• Neutral Jump Medium Kick: After hit detection has ended, the leg area (lower body) is invincible to projectiles.

• Sometimes when hitting someone with Seth's jumping Hard Kick, recoil would prevent Seth from comboing into Crouching Light or Medium Punch. This has been fixed.

Cammy

Mostly unchanged except for a few things:

• Hard Kick Spiral Arrow: After much request, we have modified the active hit box back to the way it was in SSF4. Specifically, the first part of the move is active for 7 frames, and the second part is active for 12 frames, for a total of 19 frames. When combined with the buffs she received to her normal moves in Super SFIV AE, we feel it’ll be easier to combo her moves now.

Abel

We’ve reviewed changes that were made from SSF4, and have made his strong points more obvious this time around.

• Crouching Hard Punch's hitbox returned to it's SSF4 status where you could use it as an anti-air.

• All Tornado Throws do 10+ more damage. Light: 160, Medium: 180, Hard/EX: 200

• The second low hit of Abel's Change of Direction had its hit stun modified so that Second Low -> FADC gives you a maximum of +9 frames of advantage. Utilizing this, you can now do the combo Second Low -> FADC -> cr.HP -> Ultra 1.

• Breathless (Ultra 2) is now invincible to attacks during the initial charge start up, until the beginning of hit detection.

Rufus

The character’s overall balance will remain the same, and we are just making certain moves that people have been unhappy with in the past, easier to use this time around.

• If you use Ultra 2 as an anti-air, you get a bit more damage than before, landing 10 hits and about 236 damage.

• The follow up Light Kick (Flip) attack after doing an Medium Messiah Kick will combo now. It didn't combo before in Arcade Edition.

El Fuerte

We aimed to make him more fun for players who use him, so without affecting the overall balance too much, we have made some changes.

• Invincibility returned on Propeller Tortilla, like it was in SSF4. It's invincible after startup now.

• Reduced charge time on EX Quesadilla Bomb from 390 frames down to 210 frames.

• EX Quesadilla Bomb on counter-hit now does a wallbounce damage.

• From mid-screen after the wall bounce you can do Habanero Dash -> Gordita Sobat. If you are near the corners instead you can follow up with a Guacamole Leg Throw.

• Quesadilla Bomb's recovery was reduced by 10 frames after the move hits for the normal level 3 charge and EX versions of the move.

• Crouching Light Punch can be chain cancelled into other light attacks.

• Another bug was fixed which caused certain characters to fall out of HP -> Habanero Dash -> Calamari Slide.

Akuma

We have made modifications taking into account the overall gameplay balance, as well as his potential for loop setups.

• Demon Flip Punch attack no longer an overhead and can be blocked low.

• Forward throw recovery has had two more frames added after an opponent has been thrown.

• When you cancel a teleport into Ultra 2, the damage has been increased to 421.

Fei Long

For this character, which has great tools for dominating horizontal space and other top class attributes, we took the overall gameplay balance into account when making these changes.

• For the light, medium and hard Rekka Kens, we have adjusted the block stun for the second Rekka hit. Specifically, for a blocked second Rekka, Fei Long now receives:

Light: -8 frames, Medium: -10 frames, Hard: -12 frames of disadvantage.

• Second hit Rekkas have less pushback now, so it's easier to punish on block.

• For light and medium Rekka Kens, the second hit does half as much chip damage.

• Flame Kick's damage has been revised.
Light: 120 -> 110 Medium: 140 -> 120 Hard: 160 -> 150 EX: 200 -> 190

• If you FADC a Flame Kick (any version) after the first hit, on block it is now -1.

• Hard Kick Chicken Wing's damage has been revised. It is now 35+35+30 for a total of 100.

• They've modified the hitboxes of all Chicken Wings in a way that they're less likely to cross-up, but still possible.

• Fei Long can no longer do a half loop combo on certain characters with Close MP -> EX Chicken Wing.

• For both close standing and far standing LP, hitstun has been decreased by 1 frame. On hit it is now +5, so you can't combo into certain moves now.

• Crouching MP's damage has been reduced from 65 to 55.

• Damage for his overhead (Toward + MK) has been increased from 60 to 70.

Rose

The main focus has been readjusting some changes that players were unhappy with from the previous games.

• Soul Spark meter gain raised by 10, it's 30 now.

• Soul Satellite's (Ultra 2) startup frames reduced from 7 to 5.

• Soul Piede (Toward + Hard Kick) has had its properties changed to almost what they were in Vanilla SF4. Recovery has been shortened by 4 frames, the hit box has been moved more to the front, and the hittable area has been reduced.

• Close Standing Medium Kick is +4 on hit, making it easier to combo into Crouching Light Punch, as well as making it possible to combo into Crouching Medium Punch. This move was +3 on hit in AE.

• A glitch was fixed with Crouching Medium Kick where only Rose would receive counter hit damage when trading hits with an opponent.

Friday, August 26, 2011

Super Street Fighter 4 Arcade Edition 2012 - 1

Ryu

The biggest change is to his Metsu Shoryuken (Ultra 2), we made it much easier to use.

First, we improved its function as an anti air. The vertical hitbox is larger and it is easy to the the lock (full ultra) hit.

Also, if you manage to get a good read on your opponent and land a counter hit EX Fireball, you can combo into Ultra 2. You will only get the full ultra if the EX Fireball counter hit the opponent. For example, if you threw out a Crouching Medium Kick and it was focused you could then do EX Fireball → FADC → Dash → U2. You could get 500+ damage with this, giving you a chance to make a comeback in one shot. If you are very close to your opponent, you could combo Ultra 2 off an EX Fireball without a focus cancel.

Other things

The effective frames for the "brake" on a rising Air Hurricane Kick has been reduced by 3 frames (from the front of the "brake" frames). When you use it on these frames, the trajectory of your Hurricane Kick will change (larger window for a "normal" air Hurricane Kick).

Solar Plexus Strike is now 40+60, giving you 100 points of damage.

You can combo into Crouching Hard Kick no matter what your opponent's character is from a Close Standing Hard Kick.

Chun-Li

• Head Stomps will come out when holding down-forward, not just down. They note that down-back doesn't work, though.

• Kintekishu (Back + Medium Kick) +3 advantage on counter hit, easier to hit confirm into the second hit.

• Her Sweep (Crouching Hard Kick) has 150 stun.

• Fireball startup is 9 frames, easier to use as anti air and in combos.

• They are fixing the bug where characters fell out of the Ultra 1 juggle in Arcade Edition.

Ken

His play style will be similar to its current form, and some small changes will be made.

• Target combo hits easier on crouching opponents, can also delay the inputs.

• EX Shoryuken damage 80+30+30+50, for 190 total. This did 180 damage in Arcade Edition.

E. Honda

• Light Punch Headbutt gets its upper body invincibility back. However, any damage done when it's in this invincible state has been toned down to 100 points.

• Lower body invincibility has been added to the Medium Punch Headbutt. SSF4 players who devised strategies for the light version will be able to come up with new technology for this move as well.

Blanka

• Each Rolling Attack (Beast Roll) gets an extra 10 in damage, so Light Punch 110, Medium Punch 120, Hard Punch 130, EX 120.

• Hard Punch and EX Rolling Attack: Any damage dealt during the first 2 frames, the ones you can FADC during, is now considered knockdown damage. For example in close range, cr.LK x2 -> LP -> H. Rolling Attack will now combo into a knockdown.

• EX Rolling Attack can now be FADCed within the first 2 frames in order to allow for bigger damage afterwards.

• Charged Rock Crusher gives Blanka a +5 frame advantage, so he can do Rock Crusher, c.MK, Hard Punch Rolling Attack as a combo.

Zangief

• Light Punch Spinning Pile Driver does 150 stun. Up from 100 in Arcade Edition.

• EX Green Hand (Banishing Flat) damage 90+50 for a total of 140. Stun 100+50 for a total of 150. Damage in Arcade Edition was 130 and stun was 100.

• Adjusted the hitbox on Crouching Light Punch to fix a problem where the move would whiff on certain crouching characters after a jump attack and you tried to combo with it.

• Hurtbox for Crouching Hard Kick reduced in height, making it easier to pass under certain attacks.

Guile

• Balance adjustments centered around the changes made to him from Super to Arcade Edition.

• The frames in which Guile could be counter-hit after Sonic Boom have been eliminated.

• Air throws have 3 frames of startup now, this is down from 4 in Arcade Edition.

• Toward + Hard Punch does 100 damage, up from 90 in SSF4 AE.

• Can't be thrown out of upside down kick from the 6th frame until the last active frame.

Dhalsim

Without influencing the total balance too much, the damage on a number of his moves has been modified, and the goal of making the character easier to use was kept in mind for changes.

• Yoga Inferno (Super move) damage 75 x 2, 60 x 3 for a total of 330 damage. This did 300 damage in Arcade Edition.

• EX Yoga Blast damage is 140 still, but damage between the two hits has been redistributed by adding 20 to the first hit and subtracting 20 from the second, resulting in 90 + 50. Thus, returns from the initial hit are increased a little.

• Standing Light Punch active for 4 frames. But other frame info unaltered.

• Hurtbox on Medium and Hard Punch Yoga Blasts reduced.

• Can follow up a Hard Punch Yoga Blast with additional moves for a combo.

Balrog

Changes made to his overall damage in Super SFIV AE have now been readjusted.

• Headbutt damage back to what it was in SSF4, Medium Punch 120, Hard Punch 140 and EX 150.

• Ultra 2 damage is 399, up from 300 in Arcade Edition.

• Hit properties on Dash Overhead changed so that it can combo into Crouching Medium Punch on all characters.

• Close Standing Hard Punch hitbox extended downwards so that it hits crouching characters that it used to whiff on.

Sagat

As the character already boasts a number of strong tools at his disposal, he will remain unchanged for the most part.

• Angry Scar Tiger Uppercut damage increased: LP, MP and EX add +10 damage.


Keeping in mind the overall balance, damage and specific move properties have been changed.

C. Viper

• Medium Punch Thunder Knuckle's damage reduced by 10, down to 110 damage.

• EX Thunder Knuckle startup reduced to 25 frames, but +2 recovery on hit. As start up time has been reduced, the move should be more useful in punishing an opponent’s back dash.

• EX Seismo's (Ground Pound) damage reduced by 20, down to 100 damage.

• Ultra 1 reduced to 441 damage, down from 480.

• Ultra 1 hitbox improved so it's easier to hit fully after Air Burn Kick and Hard Punch Thunder Knuckle.

• Ultra 2 damage increased to 410, up from 380 in Arcade Edition.

Vega

We thought that Claw players would only want a few more improvements, so we changed a couple of small things.

• Crouching Hard Kick damage increased to 110, same as SSF4.

• +1 more frame of hitstun on the opponent after a Cosmic Heel, making it -3 at worst.

• Sky High Claw causes a knockdown when it hits a grounded opponent.

• Ultra 1 hitbox when he hits with the knee on the way up, the hitbox has been greatly expanded to prevent people from falling out.

• Ultra 2 startup changed to 8 frames. It had 9 frames of startup in Arcade Edition.

M. Bison

• Scissor Kick stun changed to 100/50 (150 total) on all strengths. Previously the Light and Medium Scissor Kicks did 100 stun.

• First hit causes 1 frame of extra hitstun, so if you Focus Attack Dash Cancel the first hit you can have +5 advantage at best.